Ranking methodology
Each tracked server gets a score from 0 to 100, recomputed on every page load from the trailing 48 hours of data:
- 50% — average concurrent players over the last 24h, relative to the top server
- 20% — peak concurrent players over the last 24h, relative to the top peak
- 15% — uptime: share of the 288 five-minute polls the server answered in the last 24h
- 15% — growth: last 24h average vs the previous 24h, clamped to ±50%
Player pages record daily presence from the public player lists of the top 200 servers — the same lists visible in the FiveM server browser. Only display names are stored (no identifiers), sightings expire after 60 days, and player pages are excluded from search engines.
Servers are detected as roleplay by name, tags, gametype and RP framework tags (vRP, ESX, QBCore and similar). Red Dead (RedM) servers are excluded from GTA totals. The top 250 RP servers by concurrent players are tracked; the rest of the ~34,000 FiveM servers count toward global totals only. Reported player counts are clamped to a server's slot capacity, so inflated self-reported numbers can't exceed what the server can actually hold.